About Me
I combine a designer’s eye for usability with an engineer’s rigor for data. My technical background allows me to lead cross-functional teams across the entire spatial computing stack.
Reality Capture
Extensive expertise in digitizing complex real-world assets for academic and commercial use. I develop pipelines that optimize high-poly scan data into game-ready assets for visualization engines to balance visual fidelity and performance constraints.
XR design and production
Designing for immersion requires strict attention to locomotion, UI, and comfort. I specialize in interaction design for head-mounted displays, ensuring that presence is never broken by poor usability or simulator sickness.
Technical imaging + Survey
From cinematography to cartography, I manage data acquisition across aerial and terrestrial platforms. I translate raw imaging data into accurate 3D spatial models.